1005 B
1005 B
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
Added
- test suite for non-IO functions
- debug/release outputs of Nix flake
Changed
- use Rotors rather than Quaternions for rotation; easily extended to 4D
Fixed
- semantic issues
[0.1.0] - 2025-12-07
Added
- CHANGELOG.md
- layer correctly drawn objects in the view function
Changed
- 8xMSAA rather than 4xMSAA window hint to improve AA
- todo and changelog in CHANGELOG.md rather than README.md
- a nubmer fo functions from Game module now in Game.Internal
- initResources takes an array of objects to draw rather than hardcoded arrays
- square the far plane of the perspective transform
- loop function takes delta time
Fixed
- constrained pitch to disallow gimbal lock and an inverted view