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hs-game/CHANGELOG.md
2025-12-08 18:52:47 +00:00

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Eventual]
### Added
- test suite for non-`IO` functions
### Changed
- use rotors rather than `Linear.Quaternion` for rotation; easily extended to 4D
- move `Player` out of `Camera`
- configure with `Properties` objects in the Model
- use `Double` rather than `FLoat` for internal calculations
- `cursorPos`, `dt` natively `Double` already
## [0.2.0] - 2025-12-07
### Added
- 100% documentation coverage
- 4 outputs of Nix flake
- `debug`: compiles fast, no docs
- `release`: runs fast, no docs
- `docs`: only docs
- `default`: release binary with docs
### Changed
- `initResources` no longer takes a `GLFW.Window` argument
- BSD 3-clause license adopted rather than WTFPL
- reasoning: More professional, widely recognised, effectively identical
- `CHANGELOG.md` has more formatting, namely inline code
- clarify a couple entries in the `[0.1.0] - 2025-12-07 Changed` entry
### Fixed
- semantic issues; no warnings are thrown
## [0.1.0] - 2025-12-07
### Added
- added `CHANGELOG.md`
- layer correctly drawn objects in `view`
### Changed
- 8xMSAA rather than 4xMSAA window hint to improve AA
- todo and changelog in `CHANGELOG.md` rather than `README.md`
- a nubmer fo functions from `Game` now in `Game.Internal`
- `initResources` takes an `[V3 GL.GLfloat]` to draw rather than hardcoded arrays
- square the distance of the far plane of the perspective transform
- `loop` function takes delta time `dt :: Float`
### Fixed
- constrained pitch to disallow gimbal lock and an inverted view