14 lines
212 B
GLSL
14 lines
212 B
GLSL
#version 450 core
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layout (location = 0) in vec4 vertexPosition;
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layout (location = 1) in vec4 vertexColor;
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out vec4 fragColor_in;
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void main()
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{
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gl_Position = vertexPosition;
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fragColor_in = vertexColor;
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}
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