164 lines
4.2 KiB
TypeScript
164 lines
4.2 KiB
TypeScript
import { getBulkInfo } from "./login.js";
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class Voice {
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audioCtx: AudioContext;
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info: { wave: string | Function; freq: number };
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playing: boolean;
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myArrayBuffer: AudioBuffer;
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gainNode: GainNode;
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buffer: Float32Array;
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source: AudioBufferSourceNode;
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constructor(wave: string | Function, freq: number, volume = 1) {
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this.audioCtx = new window.AudioContext();
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this.info = { wave, freq };
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this.playing = false;
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this.myArrayBuffer = this.audioCtx.createBuffer(
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1,
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this.audioCtx.sampleRate,
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this.audioCtx.sampleRate
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);
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this.gainNode = this.audioCtx.createGain();
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this.gainNode.gain.value = volume;
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this.gainNode.connect(this.audioCtx.destination);
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this.buffer = this.myArrayBuffer.getChannelData(0);
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this.source = this.audioCtx.createBufferSource();
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this.source.buffer = this.myArrayBuffer;
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this.source.loop = true;
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this.source.start();
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this.updateWave();
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}
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get wave(): string | Function {
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return this.info.wave;
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}
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get freq(): number {
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return this.info.freq;
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}
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set wave(wave: string | Function) {
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this.info.wave = wave;
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this.updateWave();
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}
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set freq(freq: number) {
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this.info.freq = freq;
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this.updateWave();
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}
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updateWave(): void {
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const func = this.waveFunction();
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for (let i = 0; i < this.buffer.length; i++) {
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this.buffer[i] = func(i / this.audioCtx.sampleRate, this.freq);
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}
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}
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waveFunction(): Function {
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if (typeof this.wave === "function") {
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return this.wave;
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}
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switch (this.wave) {
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case "sin":
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return (t: number, freq: number) => {
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return Math.sin(t * Math.PI * 2 * freq);
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};
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case "triangle":
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return (t: number, freq: number) => {
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return Math.abs(((4 * t * freq) % 4) - 2) - 1;
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};
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case "sawtooth":
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return (t: number, freq: number) => {
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return ((t * freq) % 1) * 2 - 1;
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};
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case "square":
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return (t: number, freq: number) => {
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return (t * freq) % 2 < 1 ? 1 : -1;
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};
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case "white":
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return (_t: number, _freq: number) => {
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return Math.random() * 2 - 1;
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};
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case "noise":
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return (_t: number, _freq: number) => {
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return 0;
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};
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}
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return new Function();
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}
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play(): void {
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if (this.playing) {
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return;
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}
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this.source.connect(this.gainNode);
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this.playing = true;
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}
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stop(): void {
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if (this.playing) {
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this.source.disconnect();
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this.playing = false;
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}
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}
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static noises(noise: string): void {
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switch (noise) {
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case "three": {
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const voicy = new Voice("sin", 800);
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voicy.play();
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setTimeout((_) => {
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voicy.freq = 1000;
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}, 50);
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setTimeout((_) => {
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voicy.freq = 1300;
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}, 100);
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setTimeout((_) => {
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voicy.stop();
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}, 150);
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break;
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}
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case "zip": {
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const voicy = new Voice((t: number, freq: number) => {
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return Math.sin((t + 2) ** Math.cos(t * 4) * Math.PI * 2 * freq);
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}, 700);
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voicy.play();
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setTimeout((_) => {
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voicy.stop();
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}, 150);
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break;
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}
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case "square": {
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const voicy = new Voice("square", 600, 0.4);
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voicy.play();
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setTimeout((_) => {
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voicy.freq = 800;
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}, 50);
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setTimeout((_) => {
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voicy.freq = 1000;
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}, 100);
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setTimeout((_) => {
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voicy.stop();
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}, 150);
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break;
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}
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case "beep": {
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const voicy = new Voice("sin", 800);
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voicy.play();
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setTimeout((_) => {
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voicy.stop();
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}, 50);
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setTimeout((_) => {
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voicy.play();
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}, 100);
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setTimeout((_) => {
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voicy.stop();
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}, 150);
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break;
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}
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}
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}
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static get sounds() {
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return ["three", "zip", "square", "beep"];
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}
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static setNotificationSound(sound: string) {
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const userinfos = getBulkInfo();
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userinfos.preferences.notisound = sound;
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localStorage.setItem("userinfos", JSON.stringify(userinfos));
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}
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static getNotificationSound() {
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const userinfos = getBulkInfo();
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return userinfos.preferences.notisound;
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}
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}
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export { Voice };
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