Files
hs-game/CHANGELOG.md
mtgmonkey 73985e298a fix git
2025-12-08 21:43:30 +01:00

1.8 KiB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Eventual]

Added

  • test suite for non-IO functions

Changed

  • use rotors rather than Linear.Quaternion for rotation; easily extended to 4D
  • move Player out of Camera
  • configure with Properties objects in the Model
  • use Double rather than FLoat for internal calculations
    • cursorPos, dt natively Double already

[0.2.1] - 2025-12-08

Changed

  • break Git by using it wrong
  • fix Git (maybe)

[0.2.0] - 2025-12-07

Added

  • 100% documentation coverage
  • 4 outputs of Nix flake
    • debug: compiles fast, no docs
    • release: runs fast, no docs
    • docs: only docs
    • default: release binary with docs

Changed

  • initResources no longer takes a GLFW.Window argument
  • BSD 3-clause license adopted rather than WTFPL
    • reasoning: More professional, widely recognised, effectively identical
  • CHANGELOG.md has more formatting, namely inline code
  • clarify a couple entries in the [0.1.0] - 2025-12-07 Changed entry

Fixed

  • semantic issues; no warnings are thrown

[0.1.0] - 2025-12-07

Added

  • added CHANGELOG.md
  • layer correctly drawn objects in view

Changed

  • 8xMSAA rather than 4xMSAA window hint to improve AA
  • todo and changelog in CHANGELOG.md rather than README.md
  • a nubmer fo functions from Game now in Game.Internal
  • initResources takes an [V3 GL.GLfloat] to draw rather than hardcoded arrays
  • square the distance of the far plane of the perspective transform
  • loop function takes delta time dt :: Float

Fixed

  • constrained pitch to disallow gimbal lock and an inverted view