1.4 KiB
1.4 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Eventual]
Added
- test suite for non-IO functions
Changed
- use Rotors rather than Quaternions for rotation; easily extended to 4D
- move Player out of Camera
- make effektiv all fields configurable
[Unreleased]
Added
- 100% documentation coverage
- 4 outputs of Nix flake
- debug: compiles fast, no docs
- release: runs fast, no docs
- docs: only docs
- default: release binary with docs
Changed
- initResources no longer takes a GLFW.Window argument
- BSD 3-clause license adopted rather than WTFPL
- reasoning: More professional, widely recognised, effectively identical
Fixed
- semantic issues; no warnings are thrown
[0.1.0] - 2025-12-07
Added
- CHANGELOG.md
- layer correctly drawn objects in the view function
Changed
- 8xMSAA rather than 4xMSAA window hint to improve AA
- todo and changelog in CHANGELOG.md rather than README.md
- a nubmer fo functions from Game module now in Game.Internal
- initResources takes an array of objects to draw rather than hardcoded arrays
- square the far plane of the perspective transform
- loop function takes delta time
Fixed
- constrained pitch to disallow gimbal lock and an inverted view