release v0.2.0

This commit is contained in:
mtgmonkey
2025-12-08 13:40:11 +01:00
parent 852244a491
commit 20ecde081b
8 changed files with 218 additions and 147 deletions

View File

@@ -6,36 +6,58 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [Eventual]
### Added
- test suite for non-IO functions
- debug/release outputs of Nix flake
- test suite for non-`IO` functions
### Changed
- use Rotors rather than Quaternions for rotation; easily extended to 4D
- use rotors rather than `Linear.Quaternion` for rotation; easily extended to 4D
- move `Player` out of `Camera`
- configure with `Properties` objects in the Model
- use `Double` rather than `FLoat` for internal calculations
- `cursorPos`, `dt` natively `Double` already
## [0.2.0-pre0] - 2025-12-07
### Added
- 100% documentation coverage
- 4 outputs of Nix flake
- `debug`: compiles fast, no docs
- `release`: runs fast, no docs
- `docs`: only docs
- `default`: release binary with docs
### Changed
- `initResources` no longer takes a `GLFW.Window` argument
- BSD 3-clause license adopted rather than WTFPL
- reasoning: More professional, widely recognised, effectively identical
- `CHANGELOG.md` has more formatting, namely inline code
- clarify a couple entries in the `[0.1.0] - 2025-12-07 Changed` entry
### Fixed
- semantic issues
- semantic issues; no warnings are thrown
## [0.1.0] - 2025-12-07
### Added
- CHANGELOG.md
- layer correctly drawn objects in the view function
- added `CHANGELOG.md`
- layer correctly drawn objects in `view`
### Changed
- 8xMSAA rather than 4xMSAA window hint to improve AA
- todo and changelog in CHANGELOG.md rather than README.md
- a nubmer fo functions from Game module now in Game.Internal
- initResources takes an array of objects to draw rather than hardcoded arrays
- square the far plane of the perspective transform
- loop function takes delta time
- todo and changelog in `CHANGELOG.md` rather than `README.md`
- a nubmer fo functions from `Game` now in `Game.Internal`
- `initResources` takes an `[V3 GL.GLfloat]` to draw rather than hardcoded arrays
- square the distance of the far plane of the perspective transform
- `loop` function takes delta time `dt :: Float`
### Fixed