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haskengl/vert.glsl
2025-11-27 19:55:56 +01:00

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GLSL

#version 450 core
layout (location = 0) in vec4 vertexPosition;
layout (location = 1) in vec4 vertexColor;
out vec4 fragColor_in;
void main()
{
gl_Position = vertexPosition;
fragColor_in = vertexColor;
}