@@ -1,8 +1,10 @@
#version 450 core
out vec4 FragColor;
in vec4 fragColor_in;
out vec4 fragColor_out;
void main()
{
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
fragColor_out = fragColor_in;
}
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