Files
ansi-parser/src/enums.rs
2019-04-27 15:03:51 -04:00

106 lines
2.7 KiB
Rust

use num_derive::FromPrimitive;
use num_derive::ToPrimitive;
use num_traits::ToPrimitive;
///A list of available text attributes.
#[derive(Debug, PartialEq, FromPrimitive, ToPrimitive)]
pub enum TextAttribute {
Off = 0,
Bold = 1,
Underscore = 4,
Blink = 5,
ReverseVideo = 7,
Concealed = 8
}
impl Display for TextAttribute {
fn fmt(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(formatter, "{}", self.to_u8().unwrap_or(0))
}
}
///The basic ANSI colors.
#[derive(Debug, PartialEq, FromPrimitive, ToPrimitive)]
pub enum Color {
Black = 30,
Red = 31,
Green = 32,
Yellow = 33,
Blue = 34,
Magenta = 35,
Cyan = 36,
White = 37
}
impl Display for Color {
fn fmt(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(formatter, "{}", self.to_u8().unwrap_or(0))
}
}
///The following are the implemented ANSI escape sequences. More to be added.
#[derive(Debug, PartialEq)]
pub enum AnsiSequence {
CursorPos(u32, u32),
CursorUp(u32),
CursorDown(u32),
CursorForward(u32),
CursorBackward(u32),
CursorSave,
CursorRestore,
EraseDisplay,
EraseLine,
SetGraphicsMode{
ta: TextAttribute,
fg: Color,
bg: Color
},
SetMode(u8),
ResetMode(u8),
}
use std::fmt::Display;
impl Display for AnsiSequence {
fn fmt(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(formatter, "\x27[")?;
use AnsiSequence::*;
match self {
CursorPos(line, col)
=> write!(formatter, "{};{}H", line, col),
CursorUp(amt)
=> write!(formatter, "{}A", amt),
CursorDown(amt)
=> write!(formatter, "{}B", amt),
CursorForward(amt)
=> write!(formatter, "{}C", amt),
CursorBackward(amt)
=> write!(formatter, "{}D", amt),
CursorSave
=> write!(formatter, "s"),
CursorRestore
=> write!(formatter, "u"),
EraseDisplay
=> write!(formatter, "2J"),
EraseLine
=> write!(formatter, "K"),
SetGraphicsMode{ta, fg, bg}
=> write!(formatter, "{};{};{}m", ta, fg, bg),
SetMode(mode)
=> write!(formatter, "={}h", mode),
ResetMode(mode)
=> write!(formatter, "={}l", mode)
}
}
}
///This is what is outputted by the parsing iterator.
///Each block contains either straight-up text, or simply
///an ANSI escape sequence.
#[derive(Debug, PartialEq)]
pub enum Output<'a> {
TextBlock(&'a str),
Escape(AnsiSequence)
}